
Game Updates March 19,2007
Vanguard Build 1780c Patch Notes 3/19/2007
GAMEPLAY NOTES
- Aggro NPCs that can see invis will now attack if you move near them.
- Aggro NPCs that cannot see invis will no longer attack if you move very close to them.
- Ranged attacks use dexterity for their damage bonus again, they had been using strength.
- Some bugs with target hit points not updating correctly have been fixed.
- Disabled the text output about the number of charges on a charged item changing
- NPC Wyverns should now be capable of flying as intended
- All Clubs, Axes, Martial Swords, Hammers, Longswords and Maces have all had a damage increase. The choice between light and medium weapons should now be more difficult to make. Remember, while light weapons have a critical hit bonus every special attack with a medium or slow weapon does more damage. The rate at which you can use attacks does not change with the speed of your weapon but your auto-attack rate does change.
- The Khal teleport-in location has moved off the docks. The teleport-out location has not changed.
- Ranged damage over time abilities had a bug causing them do almost no damage. This has been fixed.
- A rounding bug with ability tooltips was found and fixed. This was causing some abilities to display in the tooltip as doing less damage than was done with the actual ability.
- Damage numbers in ranged attack tooltips now show the value properly scaled by your dexterity.
- Repair Bots will now despawn after 2 minutes
- Food once again restores health. You no longer need to sit before you eat to gain this benefit.
- Phoenixes should once again fight back
ADVENTURING NOTES
- All Classes – Some attacks remain direct attacks. These are intended to be lower in damage, but have alternate uses and should be less expensive overall. These debuff, buff and are not intended to be used to be a main source of damage.
- Cleric, Necromancer, Psionicist and Sorcerer – Added indication to your invisibility abilities that states they have a chance to break early.
- Bards - The Bard instrument ‘Ancient Melody’ has been changed from granting a voice modification to granting a string modification.
- Blood Mage - Blood Tribute now heals the caster’s group as intended.
- Blood Mage – Mortal Calling is now out of combat only
- Cleric – Your finishing moves now all cost 10 endurance
- Cleric – Maul of the Gods and Maul of Divinity now use a percentage of weapon damage instead of being direct attacks.
- Disciple – Increased the damage of Falling Petal, White Lotus Strike, Soul Cutter and Lao’Jin Burst
- Disciple – Essence Thief has had its damage increased
- Disciple – Astral Walk is now out of combat only.
- Dread Knight – Increased the damage of Dark Bastion, Incite, Inflame, Shield of Fear, and Scourge.
- Dread Knight – Scythe of Doom now drains for 100% of the damage it deals
- Dread Knight - Scythe of Doom has had its damage increased
- Monk – Fixed an issue with Quivering Palm causing 3 lines of text when executed.
- Monk – Crescent Kick now costs 10 endurance and does not incur global recovery.
- Monk – Counter attacks are now cost free
- Monk – Many finishing attacks were more costly than intended. Endurance costs have been lowered.
- Monk - Iron Hand has had a significant damage increase.
- Monk - Secret of Flames has had a significant damage increase and the chance to land a bonus fire DoT has been increased.
- Monk - Secret of Ice has had its chance to freeze increased and the freeze duration increased. This freeze prevents the target from moving or attacking and does not break on hit.
- Monk – Storm Stride will no longer attack your opponent from a distance when used outside of combat. It will actually transport you.
- Monk – Many attacks have been converted over to use weapon damage directly, either flat or percent based. This will increase over all damage and give better returns when upgrading weapons and increasing strength. Affected attacks are:
Ashen Hand
Crescent Kick
Dragon's Rage
Sundering Dragon Claw
Fists of Transcendence
Legendary Fists
Flying Kick
Kick of the Heavens
Thousand Fists
Three Finger Strike
Thundering Fists
Deadly Adder Hand
Celestial Kick of the Master
Withering Palm
Stinging Backfist
Steal the Wind
Quivering Palm
- Monk – the following abilities have had their damage increased:
Crescent Kick
Dragon's Rage
Sundering Dragon Claw
Jeering Kick
Spinning Fist
Hammer Fist
Three Finger Strike
Goading Slap
Eagle Claw
Tiger Pounces
Trapping Mantis Claw
Withering Palm
Steal the Wind
- Necromancer – Removed the duplicate auto attack. Depending on which auto attack you had, you may have to visit your trainer and retrain auto attack.
- Necromancer – Heart of the Overlord no longer removes hit points from the necromancer that owns the abomination with it equipped. This will prevent death loops if you do not have enough hit points to cover the debuff. (This is a temporary fix until we adjust the heart graft slot further).
- Necromancer – Fist and claw DoTs should now stack with each other.
- Necromancer – You can now find all of your level 10 abilities on the arcane spellcaster trainers.
- Necromancer – Scourging Fist grafts now actually grant abilities.
- Necromancer – Increased the damage on Sundering Fist Grafts. These used to be doing the same damage as their uncommon counterparts.
- Necromancer – Added a placeholder particle to Death Shroud
- Necromancer – Claw of Devastation II no longer heals.
- Paladin – Stroke of Conviction now progresses differently to provide a more steady progression of hate. The new levels are: 20, 28, 36, 44, 50
- Paladin – Maul of Valus has been added to trainers starting at level 18. This is a new line of finishing attacks that follows Hammer of Valus.
- Paladin – Stroke of Fervor has been added to trainers starting at level 30. This is a new line of finishing attacks that follows Stroke of Conviction.
- Paladin – Holy Strike and Blade of Vol Anari now deal their additional effects to fiendish races as well. Ulvari hunters rejoice!
- Paladin – Both lines of Boons now last until canceled.
- Paladin – Zeal now halves the endurance cost of abilities while active.
- Paladin – Dictum of Valus and Sunburst are now nearly impossible to resist.
- Paladin – Increased the damage of Dictum of Valus
- Paladin – Increased the damage of Sunburst
- Paladin – Paragon now partially stacks with other spells that increase primary attributes
- Paladin - Blessing of Vothdar’s duration is now one hour. It is no longer toggled.
- Paladin - Removed erroneous crossbow specialization.
- Paladin – All levels of Guardian’s Assault cost 20 endurance now.
- Paladin – Virtue Point regeneration is now 60 minutes (in game) per point across all level ranges, down from 100-80 minutes.
- Paladin – All attacks that previously did not give text output should be fixed.
- Paladin – Shining Beacon now actually forces affected foes to target you.
- Paladin – Shining Beacon now has a 30 second refresh timer, down from 60s.
- Paladin – Increased the damage of Shining Beacon and added fiends as allowable targets.
- Paladin – Wrath of Vol Anari can now be performed.
- Paladin – Aegis Strike has been added to trainers at level 6
- Paladin - Shield of Chastening has been added to trainers at level 42
- Paladin – Shield of Rebuke has been added to trainers as level 34
- Paladin – Shield of Resolve has been added to trainers at level 38
- Paladin – Shield of Solace has been added to trainers at level 44
- Paladin – Succor has been added to trainers at level 50
- Paladin – the following abilities have had their damage increased:
Champion's Might
Guardian's Assault
Sentinel's Blessing
Vanquish (versus undead only)
- Ranger – Increased the damage of Fleetblade
- Ranger – Cripple now removes your opponent’s stance.
- Rogue – Please visit your nearest rogue vendor to learn all of the new poisons that you can. The following information is what has been changed…
- Rogue – Your weapon poisons are now granted at level 10 and have received numerous changes in functionality and recipes. There are also upgrades more frequently than there used to be.
- Rogue – Your flechettes are now granted at level 15 and have been adjusted in effectiveness and function (you can actually even train them now). They will be upgraded more frequently and have had new recipes added.
- Rogue – Your darts are now granted at level 20 and have also been adjusted in functionality and effectiveness. New dart recipes have been added and some dart recipes have been adjusted
- Rogue – Your scroll forging is now granted at level 25 and have received recipe alterations. These can now be trained as well.
- Rogue – The costs for scrolls to learn poisons, flechettes, darts and scroll forging have been lowered drastically. This should make them affordable.
- Rogue – Poisons, flechettes, scrolls and darts have received new animations.
- Rogue – Vendor costs for poison components have had their prices adjusted. This will be an ongoing process – these AREN’T the final prices.
- Rogue – Some Ink item icons have been updated
- Rogue – Some typos have been fixed with poison reagents
- Rogue – Flechettes should no longer break stealth
- Rogue – Dramatically increased damage on Water of Life, Scarlet Flame and Azure Flame poisons.
- Rogue – the following abilities have had their damage increased:
Knee Break
Trick Attack
- Shaman – Fixed an issue with the Patron Spirits quests that was allowing some players to pursue two different Patrons at the same time.
- Shaman – Claw of Winter is now a standard attack that uses weapon damage.
- Shaman – the following abilities have had their damage increased:
Bite of Nag-Suul
Hamstring
Vicious Bite
- Warrior – Increased the damage of Smash
- Warrior – Increased the damage and hate portion of Overwhelm
- Warrior – Rend Armor and Whirlwind upgrades are now available on trainers.
- Warrior – Waylay should now open all finishers.
- Warrior – Whirlwind will now only open the Decimate line upon crit.
- Warrior – Whirlwind will now open all finishers.
- Warrior – Shout of Defiance II and III now properly display the amount of hate added.
- Warrior – Battle Frenzy and Veteran’s Furor no longer stack.
- Warrior – Brutal Strike VII now deals proper damage
- Warrior – Brutal Strike VII now costs endurance.
- Warrior – The fourth version of Grim Determination is now properly named Grim Determination IV.
- Warrior – Disarm will now only work on humanoids
- Warrior – Warder’s Bulwark no longer erroneously displays that it strips 2% mitigation every hit.
- Warrior – the following abilities have had their damage increased:
Coercion
Warder's Bulwark
Battle Frenzy
Cleave
Defenseless
Veteran's Furor
Kick
Smash
CRAFTING NOTES
- Of Striking crafted items have been changed. The previous bonus from striking was too powerful and so these items can no longer be made. Instead recipes will now produce striking items that are within the balance guidelines and add a striking proc as well.
This is NOT a retroactive change. Old striking items will remain the same
- Disabled a lot of the useless crafting spam
- The Thestran caravel quests now require the proper faction.
- Fixed issue with weak product description
- All old of striking weapons have been changed to soulbound
- Specialized defense now adds to block, dodge, and parry skill and the actual specialized defense skill did nothing at all
- Crafting quests should function as adventuring quests now, displaying the proper color difficulty and showing red quest bangs for quests you don’t qualify for but will in the near future.
- Some of the education quests have had their starting levels adjusted.
- The item requirements for the quest “Fresh Cloth” have been revised to better match the reward. If you are on this quest, please check your log.
- The “Swordsmith’s Apprentice” quests have had their level requirement increased. The experience rewards have been increased as well.
- The two reward items for the “Swordsmith’s Apprentice” line of quests have had their overall power increased.
- The advanced work order Door Frame recipe no longer asks for incorrect tools and has had a formatting error corrected.
- Hardened Meteor Shard should now give the proper deconstruct rewards
- You can no longer deconstruct some crafted cloaks
- All of the crafted crafting gear that got skipped by the last fix has been updated (no joking this time!)
- Crafted cloaks can now have attribute enhanced bolts added to them
- Dexterity based cloth bolts can now be made for use with cloaks
- The direction-quest to find Kef Jortul for amateur Kojan outfitters and the Swordsmith’s Apprentice lines of quests should be more factual/helpful in their directions to find the appropriate NPCs.
- The Gwartak faction gain from the quest Grazeel’s Peace Treaty has been lowered.
- Joley and Rold should now despawn more reliably for the quest “Tonic” if the brute force method is chosen. However, safety is still not guaranteed.
- Some special/unique items were accidentally obtainable from regular work orders. This has been fixed.
- The Fiend Hunter’s tools now add ingenuity as the description reports instead of reasoning.
- Blacksmiths must now get at least a B on their specialization recipes to successful craft an item for the specialization quest, just as the other trades do.
- Focusing dust of resilience has been changed to Focusing dust of Wizardry
- Focusing dust of wizardry adds a skill bonus to Evocation, Alteration, and Conjuration when added to cloaks
- Bows and crossbows of the sniper and of the assassin now display their proper names.
- Fixed issue where journeyman’s recipes were resulting in the wrong item when adding striking crystals
- Fixed issue resulting in legendary rarity items coming from base attuning dust only crafted items. (Note: any items that have been generated using this error have had their rarity changed to reflect the components that were used to make them.)
- Reminded the work order loot tables that they should be dropping tier 4 and 5 horseshoe recipes for blacksmiths
- The revamping of cloaks has been completed. All craftable cloaks should now have the proper stats this includes the new attribute cloaks.
- Rare saddlebag recipes have been removed from game. Saddlebag and rare saddlebag recipes have been consolidated and made to work like normal bag recipes work.
- Crafting XP for tier 3 and higher has been increased per process. This was done to compensate for the length of recipes at those tiers.
- Mineralogists should no longer be offered any bow recipes.
- Gwartak Clan recipes should now display the proper minimum amount of refined resources.
- The smoke complications should have updated descriptions.
- Gwartak Clan armor should now be usable by more classes.
- Crafting faction items have had their stats updated.
- Some minor conversation issues were discovered with the Ahgram crafting faction NPCs. These have been fixed.
- Gwartak Clan Dagger is now rare.
- Gwartak items have had their level standardized. This may increase the level/power of certain produced items.
- Some quest and special recipes now require higher grades to successful complete the item as intended. Failure to do so will result in destroyed material.
- Amateur tier quest crafted items should no longer bring up the No Drop confirmation window.
- Resonating shards/crystals of deflection have had their names updated to Revenge
- Items made with resonating shards/crystals of revenge have had their names updated from ‘of Levitation’ to ‘of Revenge’
- ‘of Revenge’ items should now have the proper ability attached to them
- All focusing dusts that previously listed jewelry settings as options have been updated to not display this option as you cannot make jewelry settings.
- Artificer jewel refining recipes now have the option to attune jewels with either an attribute or a resistance.
- Artificer jewelry recipes can now have attribute attuned jewels used in them.
- Blacksmith recipes for throwing axes have had their default damage type set to slashing.
- Blacksmith recipes for throwing hammers have had their default damage type set to crushing.
- Most Artificer furniture recipes have been added to instructors.
- Tursh and the Southwatch crafting outpost now give Thestran Watch faction for work orders.
- Crafted rods should now have right click effects on them like other wand type items do
- Fixed description of resonance powder of the sniper, removed jewelry from the list of items that can be enhanced as you can only enhance tier 5 jewelry with this mod
- Fixed description of Marksman resonating items to display earrings as a possible enhance item.
- Updated linings that are enhanced with Wizardry dusts to display proper name and description
- Updated requirements for Initiate and Journeyman upgrade recipes.
- The Dune Eagle Trading Company building has been re-organized. Izzet has moved upstairs to her office as well.
- Apprentice quests now display you have learned the recipe on screen in addition to notifying you via dialogue box and chat box.
- Harvest charm recipe was added for lower level charm makers.
- Charm recipes have had their descriptions updated and their action point total increased slightly.
- Charms and the charm quests in general have been updated/refined.
- Some quest recipe actions were costing 25 points when they should have been costing 0. This has been fixed.
- Gratosha now doesn’t give Martok outfitters and artisans duplicate improved tools.
- Workman’s Shirt of Problem Solving now has a graphic.
- Ahgram crafting faction advanced work orders have their rewards updated.
- Some advanced work orders were not showing up to players when they should have been. This has been fixed.
- Harvesting - Some crafted harvesting helms have had their stats adjusted.
- The following dusts have been removed from loot tables as they were no longer used
Focusing Powder of Reason
Focusing Shards of Reason
Focusing Crystals of Reason
Focusing Powder of Vigilance
Focusing Shards of Vigilance
Focusing Crystals of Vigilance
Focusing Crystals of Absorption
They have all been converted to cash items for your selling enjoyment.
DIPLOMACY NOTES
- Fixed an issue with the display of parley card refresh timers.
- The Informant’s Vest (Diplomacy container in the Shoulder slot) is now the Informant’s Valise. It equips now in the Diplomacy Container slot. The valise currently holds only Information, but will very soon accommodate clothing as well.
- Thannis Heartsworn will once again offer the quest, “Playing Matchmaker,” that follows “Local Maidens” in Tursh.
- Quick Pun now displays the correct icon overhead when played.
- Well-Traveled Wisdom now displays the correct icon overhead when played.
- Common Ground now displays the correct icon overhead when played.
- Blunt Evaluation now displays the correct icon overhead when played.
- Maze of Logic now displays the correct icon overhead when played.
- You may no longer Gossip with Crafters in Mekalia. This is a temporary change that will be reversed at a future time.
- Crafter Convince Civic parleys are now correctly labeled as “Shared Effort” in Tanvu.
- The Paladin Instructor Bordardia Stoneforge is now a Noble and takes part in Civic Diplomacy in Bordinar’s Cleft.
- The Civic Diplomacy option “Spiritual Revival” is now correctly an Incite parley in Tursh.
- Additional god-related lore dialogues added to the Civic Diplomacy options for Clergy in Tursh.
- Soldier Civic conversation options in Tursh are now correctly labeled.
- Captains Meshkat and Reyahni in Tawar Galan are now Domestics.
- Debutante’s Pants are no longer restricted to light armor wearing Adventuring classes.
- Leg items are now standardized to new Presence values (generally higher by 10-50%).
- The tier 2 waist item “Stylish Surable Silk Sash” is now no longer an alliteration.
- Elindrila Summerbloom is now Clergy in Ca’ail Brael.
- “Flesh and Blood” is now an Inspire card that repeals 2 inspire into 5 Demand, and modifies the dialogue status as well.
- Foot and Hand items are now standardized to new Presence values (generally higher by 10-50%).
- Diplomacy Chest, Shoulder, Waist, Leg, Foot, and Hand items are now standardized in weight and other statistics.
- Known Issue: Some Diplomacy items, especially tier 3 items, may not be deconstructable. This will be corrected in a future patch.
- Tier 3 clothing items are now available in Kojan and Qalia from Informants.
- The Traveler in Lomshir will no longer flip out like a Morduma and attack random wildlife.
- Neck items are now standardized to new Presence values (generally higher by 10-50%), and in weight and other statistics.
- Ring items are now standardized to new Presence values (generally higher by 10-50%), and in weight and other statistics.
- Tier 3 Thestran Clothing is now live on Informants there.
- Tier 3 leg and foot items mysteriously swapped places from Trends to Plots and vice versa. They have been smacked on the nose and sent back to their proper item tables.
- Now that Thannis Heartsworn will successfully give out “Playing Matchmaker,” Samantha Rusten will correctly give out “Local Maidens” (the second in the “Moonstruck Fool” quest line) so that you can actually make it to “Playing Matchmaker.”
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